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I was playing ‘Mirror’s Edge’ recently and I suddenly felt an overwhelming desire to plan the sequel and ways that it could improve. What’s messed up is that Pandemic Studios, whose publisher is EA, recently closed up shop. EA experimented with games like Mirror’s Edge, Dead Space, Mercenaries and the upcoming ‘The Saboteur’. It didn’t work out (the games didn’t sell that well). I’m sad to hear that EA is doing so poorly and plans to go back to making primarily sequels to ‘financially viable’ properties. I for one loved Mirror’s Edge despite its flaws and was looking forward to new IPs. With the way things are going, however… a Mirror’s Edge sequel seems unlikely.

That being said, here are ways that the next Mirror’s Edge could be improved. *Crosses fingers tightly* :excited:







CONTROLS

The Control system of the first game was awkward at best. After a few hours of playing it, I *still* was uncomfortable with the controls, which tells me that the control scheme (which was not customizable) was flawed. My improved system is stated simply in the pic below.






CUT SCENES






The Cut Scenes from the first game looked like rejected Esurance commercials. I would have full animation by Studio 4C (Animatrix, Batman: Gothom Knight). Once you beat a level you could play that cut-scene whenever you wanted to, and all of them (10 in all) could be played straight through for a 45-min animated short. That would be awesome! ^_^

FRUSTRATIONS






I died in Mirror’s Edge by just slipping off the edge of roofs more times than I care to remember. That’s’ wack. What needs to happen is if you walk towards an edge, an animation takes over and you turn around and hang on the edge. (You’re supposed to be a professional free runner after all).  Then you can drop (by pressing ‘B’ ) or pull yourself up (by pressing ‘A’ ). That’s all. That alone would GREATLY improve the gameplay. This would only be along the edges of buildings, not every edge in the game.

Also, in the game you had to hit the crouch button EXACTLY when you touched the ground from a high jump to roll (if not, you’d be injured). No longer. As long as you’re holding down crouch as you hit the ground, you’ll roll and be alright. Niiiiiice.

The ‘hint’ button was also virtually useless in the game. What happens with the sequel is a glowing trail of where you need to go is illuminated for about 4 seconds. That would be MUCH more helpful in tricky areas.

Also, (and this is a big one) once you beat a level you are free to run around it everywhere (including ground level) as much as you want (to find collectibles, explore, etc.). I was shocked that this bonus was not included. Seems like a no-brainer. I hated the fact that I had to GLITCH the game to run around on street level in the first game. I mean, it’s called FREE Running, but the running was very contained. Kinda defeated the purpose…



GUNPLAY






Granted, it’s a First person RUNNING game, not a First person SHOOTING game, but come on…Mirror’s Edge didn’t even have iron sights. This is inexcusable. What needs to happen is that you have a weapon, but for the purpose of MAKING you run and not turning it into Modern Warfare 2 (which is awesome by the way, grab it if you haven’t already :) ) is your ammo is severely limited. That makes you use the little ammo that you have very selectively/strategically and makes you solve puzzles and obstacles sans a weapon… but it’s there when you need it. Although the gunning part would be much less than a traditional FPS, it still needs to be satisfying.

A MAP






(Cue CSI: Miami) Yeeeeeeeeeeaaaaahhhh! Would’ve liked to have one of those. It would mark places of interest, Black Market shops and collectibles. ‘Nuff said.

COLLECTIBLES






In the first game there are only bags to collect… and they serve no purpose. You don’t use them, you’re not neglected for not finding them and there’s no map to help you find the bags that you’ve missed. Rubbish. So, we’ve moved on. Yes, there are still bags, but there are also Document Wallets, Mail from high officials and other trinkets that can be sold on the Black Market for money, all in the name of The Resistance. The money you make in game would be used towards bigger ammo clips (the max you could carry is 25. Yep, 25 shots. Make them count), frag grenades/smoke bombs and bonus levels/playgrounds. The location of every collectible would be on your map, but GETTING to each one would be a test of skill.


MORE FUN, GRIPPING STORY






The first game was alright, but the story was forgettable. I say we kick it up a notch. Granted the game would only be about 6 hours (like the first one) but it would be a roller coaster of a game. Imagine this: the game starts with Faith taking a 10-min shower (too long? Alright…5 mins ^_^) after which she comes out and put on a towel. Before she has a chance to do anything else, a SWAT team smashes into her hideout and she has to take off running; down the hallway, up exterior stairs, over rooftops… all wearing nothing but a towel. That would be awesome! And it’s the over-the-top fun mixed with a gripping/serious story later on that would make for a truly awesome game. I mean, you’d be laughing at how ludicrous it is, but be thoroughly engrossed as to what would happen next. THAT’S the kind of game I want to play. (BTW, she’d only wear the towel for the first mission. Simply titled “Escape”.)


Well, that’s it for me. I’ve never done this before, but as I said, I just HAD to do it. I mean, the ways that the game could be improved were so clear to me I HAD to write them down. I love the franchise, and I hope they do something cool with it.

Much love, y’all. Hope y’all are doing well. Talk to you soon! :heart: :iconredbullglompplz: :heart:

Mike Crichlow

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:iconbaronohm:
BaronOHM Featured By Owner Jul 10, 2012
Two modes with 1st and 3rd person would be nice. A lot of modern games have that option. I'd keep it in 1st all the way through but I had a lot of friends turned off by the perspective.
I'd be great if a) there's a sequel and b) they view this because your ideas are great. :D
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:iconmichaelcrichlow:
MichaelCrichlow Featured By Owner Jul 10, 2012
Thanks so much! Yeah, I wrote that article about three years ago...and I still like it! Pity the picture links are all dead. Thanks for the kind words, though and a 'Mirror's Edge 2' would be AWESOME! Bring it on!! :D
Reply
:iconkichi89:
KICHI89 Featured By Owner Nov 30, 2009
Heck YES! Give me some Mirror's Edge 2!

Maybe if EA would put a stop to half of their crappy games, they would keep their sells up. Half of the Need For Speed games are complete failures, and they pump that series out faster then the growing population of china. (no offense to anyone Chinese)

They need to start picking up more of these underground company's like DICE that are popping up and let them run with the ball. At the same time, weeding out these games that are just bringing them down. All EA needs to do is put out a good promotion, and possibly change their company name and logo. I honestly worry every time I buy a game with the EA logo on it now. Not any of the random games they come out with, (like Mirror's Edge) but all the movie/games and repeats they put out.

Anyways, Mirror's Edge did have some kinks, but it didn't get the hype it deserved. I think part of that is when people see the EA logo, most of the time they think of one of the many crappy games they put out. Despite the cut scenes being upsetting while watching the game play and and seeing some promotional artwork, it did have a original style that you didn't see in games. The first time I took a big jump in that game, I almost had to hold my breath. If EA decides not to pick up with DICE again, I hope someone like Square Enix does. Maybe they can bring some justice to the cut scenes, and widen their spectrum of games they put out with some First Person action.

Gah, I got into that. But a good subject, since I just replayed the game this week!!
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:icont3h3r3ee:
t3h3r3ee Featured By Owner Nov 28, 2009  Hobbyist Digital Artist
Ah. I really wanted to run around on the ground level. I loved the gameplay with jumping and running but hated fighting cops with guns.
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:iconmichaelcrichlow:
MichaelCrichlow Featured By Owner Nov 28, 2009
Me too! :)
Reply
:iconfixelcat:
FixelCat Featured By Owner Nov 20, 2009  Hobbyist Digital Artist
Wasn't it swedish developer DICE (Digital Illusions) that made Mirrors Edge?
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:iconmichaelcrichlow:
MichaelCrichlow Featured By Owner Nov 20, 2009
Indeed. I was just mentioning Pandemic Studios because they (like DICE) are under EA, and they just went under. EA isn't doing very well, and I was wondering if a game that didn't make a lot of money like Mirror's Edge would be green-lit for a sequel. :)
Reply
:iconfixelcat:
FixelCat Featured By Owner Nov 20, 2009  Hobbyist Digital Artist
ah yeah I see your point. At any rate I totally agree with your vision of ME2! :D
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:iconmichaelcrichlow:
MichaelCrichlow Featured By Owner Nov 20, 2009
Thankies! :heart: :hug: :heart:
Reply
:iconfixelcat:
FixelCat Featured By Owner Nov 20, 2009  Hobbyist Digital Artist
kahaha! :hug: :aww:
Reply
:iconcodexacceptance:
CodeXAcceptance Featured By Owner Nov 19, 2009
I was actually planning on getting the game, I still might

I played the demo and it was awesome to me =D
Reply
:iconmichaelcrichlow:
MichaelCrichlow Featured By Owner Nov 20, 2009
Get the game! I hope you like it! Yeah, the demo was a lot of fun. I got the game because I was plying the demo over and over and I was like, "I need to get this game!" :excited:
Reply
:iconcodexacceptance:
CodeXAcceptance Featured By Owner Nov 20, 2009
alright. I guess I will.

thanks for the heads up =D
Reply
:iconbaron-cimetiere:
Baron-Cimetiere Featured By Owner Nov 19, 2009
I loved this game, and I agree on all points, except for the "Falling off the edge" one... Way I see it, freerunners die all the time by falling of buildings, watching your footing is just part of the game, a "reflexive" button push should keep you from falling, not a freebie POP style.

Other than that, you got it down pat.
It's sad to see your favorite game companies struggle.
I was a HUGE Legacy Of Kain fan, and then Eidos went under and got sold to Square-Enix, *poof* No more LOK :(
Reply
:iconmichaelcrichlow:
MichaelCrichlow Featured By Owner Nov 20, 2009
Glad ya dug the article! Yeah, I feel you on the Legacy of Kain. That's not cool...

Well, thanks again and here's hoping for a sequel. :D
Reply
:iconjam-bad:
jam-bad Featured By Owner Nov 19, 2009  Hobbyist Digital Artist
how do you glitch to get down to the street level?

i also hope theres a sequel.
the game had a lot of hurdles to get over but it was enjoyable.
Reply
:iconmichaelcrichlow:
MichaelCrichlow Featured By Owner Nov 20, 2009
Here's the video that showed me how to do it: [link] :)

It took a WHILE to get down to the street, but once I was down there it was so much fun to just run around! Be careful of stepping off the map. You can actually fall off the world and keep falling forever! (you just have to restart the level to continue. ^_^
Reply
:iconthe-unlimited:
The-Unlimited Featured By Owner Nov 19, 2009
I found that the game was pretty good, and the controls while different were unique and after a while had gotten used to them. The biggest improvement I think should be the story, it was forgettable, and the cut scenes were lackluster -yet effective. Collecting the bags for money is a interesting concept, buying guns - a bit too far, but purchasing levels would be a interesting idea. The reason I don't think that they have iron sights is because maybe Faith isn't trained to use a weapon. She's a messenger after all, but if they do include that in the second game it would be a very good upgrade.

Overall, your write up was very interesting, and I hope you do more in the future. :nod:
Reply
:iconmichaelcrichlow:
MichaelCrichlow Featured By Owner Nov 20, 2009
Thanks very much! The article was fun to do and the first of its kind for me. Glad ya liked it!

May think of some more ideas soon... :D
Reply
:iconturbulence1973:
Turbulence1973 Featured By Owner Nov 19, 2009  Hobbyist Writer
I for one loved this game. It was so different from anything else I play, which for me is primarily long story RPG's. I've run through ti a couple times, and my kids love watching me play it r trying it out themselves. I'd be all for a Mirrors Edge 2.

Wonderful write up!
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:iconmichaelcrichlow:
MichaelCrichlow Featured By Owner Nov 20, 2009
Neat! Yeah, we can both hope for a sequel, right? :)
Reply
:iconturbulence1973:
Turbulence1973 Featured By Owner Nov 20, 2009  Hobbyist Writer
damn straight! I'm right there with ya bro.
Reply
:iconailime:
ailime Featured By Owner Nov 19, 2009
I totally have no farken clue what so ever this game is, but after I read your journal - I would give it a try ! of course with your modifications included ! otherwise I would pissed after 5 minutes and quit for ever !

*sniffles* I looove Dead Star ! (not that I played it - never had money to buy it - but I really will one of these days soon !
Reply
:iconmichaelcrichlow:
MichaelCrichlow Featured By Owner Nov 20, 2009
That's cool. Check out the game. Perhaps you'll like it!

Thanks, love! Keep in touch! :D :heart:
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:iconrandomredux:
RandomReduX Featured By Owner Nov 19, 2009  Hobbyist Traditional Artist
Number one feature for improvement on my list? A third person view. I'm sorry, but I HATE platforming in a first person camera because you have no peripheral vision, so you can't properly gauge distance for jumps. It's needlessly irritating. Also, it's a parkour game; I want to SEE all the cool stuff being done!
Reply
:iconmichaelcrichlow:
MichaelCrichlow Featured By Owner Nov 20, 2009
Gaming in the third person is a cool idea. It would be much closer to ';Prince of Persia' in that regard. Maybe it could have 2 play modes: 1st person and 3rd person. ^_^
Reply
:iconjohnercek:
johnercek Featured By Owner Nov 19, 2009
nice write-up. one thought that strikes me is here:

"but for the purpose of MAKING you run and not turning it into Modern Warfare 2 (which is awesome by the way, grab it if you haven’t already ) is your ammo is severely limited. "

Add to that- the ammo should be used a little more as it is used in real life: to scare. So effectively, your gunshots cause the npcs to back off a little, giving you some room to run.

mind you- i haven't played the game- so i'm clueless to how helpful that would be
Reply
:iconmichaelcrichlow:
MichaelCrichlow Featured By Owner Nov 20, 2009
Thanks! Glad ya like the article. 'Twas fun to do! ^_^

I think using the ammo as cover is a great idea! Hmmm... Now I gotta how how I can incorporate that into what I've done already...

Thanks again! Cheers! :D
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